Hopefully this new patch (even with these rather drastic changes) brings it closer to feeling whole. I haven't played the new patched version myself (except to check out the new character customization options (opens in new tab) and V's new apartments), but when I played Cyberpunk 2077 back in December (opens in new tab), it still felt like an Early Access game to me. I recommend watching One Dragon's entire video, as it's got useful information on other changes that don't appear in the patch notes, such as tweaks made to armor and the Armadillo mod, the adjustment in the number of clothing mod slots, and more details on patch 1.5. So, if you've been playing a crit-focused build of V, it looks like you'll no longer be the unstoppable god of critical hits, which is maybe for the best? I imagine it's fun running around Night City scoring crits with each hit and doing absurd amounts of damage, but it's probably not all that challenging. These sharp blades are the go-to melee weapon for any build and are super effective at slicing through enemy clusters. It’s interesting to notice that in a futuristic world set 50 years later, Katanas’s power and allure haven’t faded. A legendary Limbic System Enhancement now gives a 7% increase of crit chance, where before the patch it was 25%. Cyberpunk 2077 introduces automatic rifles, powerful revolvers, innovative futuristic weaponry, and Katanas. Some cyberware has been nerfed as well-shown in the video, the legendary Visual Cortex Support cyberware has been reduced from a 45% crit chance down to 30%. Now it has a mere +4.2 % crit chance and +26.25% crit damage, a shockingly big reduction, and it's a good bet that other legendary weapons have also been similarly nerfed. ![]() The Breakthrough, a legendary sniper rifle, formerly had a +75% crit chance and +200% crit damage. Some weapons took a hit when it comes to crits as well. It's like CDPR has declared a war on crits. Even V's default crit damage at level one has been cut in half, from 100 to 50. Katana builds commonly focus on critical chance and damage. Otherwise, really any blade will do until they have it. Weve outlined how to get the Satori Katana before, so hopefully, V already has it. It is a handmade fully functional battle ready work of art produced in. Players can get access to the best katana in the game pretty early on if theyre brave enough. Leveling up the Cold Blood perk (part of the Cool attribute) used to grant a 10% increase to crit chance with each level-that's now been shaved down to a mere 1% per level. This katana is an amazing addition to the Thaitsuki Nihonto samurai swords line. As One Dragon points out, adding a point to V's reflexes automatically came with a 1% increase to crit chance. ![]() That's not the only change to crits in patch 1.5.
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